This blog is dedicated to gathering OpenBuilding info of all kinds.
All our open classes will be uploaded here, you will find many useful links to freely available info and much more.
Enjoy
Filed under: announcements | 2 Comments »
This blog is dedicated to gathering OpenBuilding info of all kinds.
All our open classes will be uploaded here, you will find many useful links to freely available info and much more.
Enjoy
Filed under: announcements | 2 Comments »
Hey everyone – I am quite busy to get things going inworld so I don’t have time to add all the info I want to add here – I hope soon I will be able to.
In the meantime – don’t hesitate – just come visit the school inworld
http://slurl.com/secondlife/Geo%20Island/208/59/33
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ICE LVL1 : Ndebele pottery class
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1. BASIC SHELF ( 2 PRIMS )
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Prim 1 – Frame
Rez a box in front of you
-> ( right-click on the ground and click “create” from the pie menu.
-> When you see the Build menu – make sure that the box shape is selected and click on the ground a bit away from you on the other side of your mat.
You will see the 3 colored arrows – use them to position your box
General tab – Name it : Shelf frame
Object tab :
Size : X : 2.00 Y: 3.00 Y: 1.00
Rotation : x:0 Y:90 Z:0
Hollow : 95
( lift it out of the ground if necessary )
Texture : Brazilian rosewood
(or any wood texture you prefer)
Position : A bit away from you – at the other end of your mat
Prim 2 – Middle Shelf
Sift-copy prim 1 UP and ABOVE Prim 1
Name : Middle shelf
Size : X : 0.1 Y: 3.00 Y: 1.00
Hollow : 0
Position – in the middle of your frame just like on the example.
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TOP ROW – CLAY VASES ( 4 vases on the top shelf )
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Clay vase 1 ( first on the left)
Rez a sphere on your top shelf
-> ( right-click on the ground and click “create” from the pie menu.
-> When you see the Build menu – make sure that the sphere shape is selected
( second last in the top row of shapes) and click on the ground a bit away from you on the other side of your mat.
Name it “Clay vase 1″ in your General tab
Size stays default :
X : 0.5 Y: 0.5 Y: 0.5
Rotations stays default : X : 0.00 Y: 90.00 Z : 0.00
Hollow : 80
Dimple Begin and End
B : 0.00 E : 0.700
Tick FULL BRIGHT
Texture : CLAY_POT
Repeats : U : 5 V : 10 ( or choose your own repeats )
Texture Rotation : 0
Rim repeats – with select texture
> Make sure SELECT TEXTURE is selected at the top of your build menu
> Click/select the rim of your vase at the top
> Adjust repeats:
Select only the Rim
( Use select texture )
U : 1 V : 20
( or choose your own repeats )
Position to the far left :
Embed it a little into the shelf
—————————————————
Now we have a basic vase – let’s play with this shape on the top shelf – make 3 more copies and arrange them nicely on the TOP shelf.
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SHINIESS effect
Clay vase 2 ( second from left )
Name it “Clay vase 2″ in your General tab
Make the following change:
Texture – SHININESS
-> choose LOW from the drop-down menu
This will give the vase a “polished” finish -
This feature is handy when working with pottery, vases, cups, teapots, fountains etc.
——————————
CUTSTONE effect
Clay vase 3 ( third from left )
Name it “Clay vase 3″ in your General tab
Make the following change:
Texture tab – BUMPINESS
-> choose CUTSTONE from the drop-down menu
I really like this effect – it gives the vase a real feel – as if our basic clay texture now has a kind of depth to it
-> you can experiment with all the BUMPINESS effects – they are really fun for vases
———————————–
Let’s move on to the last vase on this shelf :
SUCTION effect
Clay vase 4 ( fourth from left )
Name it “Clay vase 4″ in your General tab
Make the following changes to the basic vase:
Texture tab – Bumpiness – choose SUCTION effect from the drop-down menu ( second from the bottom )
——————————————–
So these were some basic techniques to change the surface of the vase – using:
Vase 1 – Texture repeats and select texture
Vase 2 – Shininess : Low
Vase 3 – Bumpiness : Custone
Vase 4 – Bumpiness : Suction
———————————————–
Are you ready to move to the next shelf?
—————————–
Middle shelf – Ndebele Sculpty vases – Vases with colored patterns
———————————————
Ndebele vase 1 – ( first from left )
Rez a spere on the middle shelf
Please name it “Ndebele vase 1″ in your General tab
Object tab – Building block type : Sculpted
Sculpt texture : szavsculpt_vase1
Rotation:
X:180.00 Y:0.00 Z: 180.00
Size :
X, Y and Z – all 0.8
Texture : ndebelepattern3
Texture rotation : 0
Texture repeats : U: 3 V: 3
Vertical offset : -0.100 ( note the minus value)
Position on the left
Create 3 more copies so that we have 4 vases on this shelf as well
————————————————
Colored patterns on sculpty vases
One pattern can produce completely different results by playing with the texture repeats and rotations – it’s fun to experiment with.
Textures display different on different sides/faces of the vase ( like here the neck shows the texture differently) so one must make sure that it displays well – on all sides.
There are also some BUMPINESS effects that add extra effects to a colorpattern.
—————————————-
Ndebele vase 2 ( second from left in the middle shelf)
Please name it “Ndebele vase 2″ in your General tab
Make the following changes:
Texture tab -
Repeats : U : 3 V: 10
Texture rotation : 90
This is another version of displaying the basic Ndebele pattern.
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DARKNESS EFFECT
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Ndebele vase 3 ( second from left in the middle shelf)
Please name it “Ndebele vase 3″ in your General tab
Make the following change:
Bumpiness : DARKNESS
This gives it an arty look – good for this kind of pattern.
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STUCCO effect
—————————————————
Ndebele vase 4 ( second from left in the middle shelf)
Please name it “Ndebele vase 4″ in your General tab
Make the following change in your Texture tab:
Bumpiness : STUCCO
This effect gives the vase a rougher looking surface.
—————————————————
So on this shelf we used the following effects on a color pattern:
> Texture repeats and rotations
….. and on the Bumpiness list we used:
> DARKNESS for a more arty look
> STUCCO for creating a rougher surface
—————————————————
Are you ready to move to the last shelf?
This is your time to get creative !
We are going to use Ndebele textures – but feel free to create your own styles here.
So for the adventurous ones – fill up this bottom shelf with your own creations
If you don’t want to improvise today – you can just follow what I do…
———————————————
Use Ndebele vase 1 on the middle shelf
Shift-Copy it down on the bottom shelf – then create 2 more copies so that you have 3 vases at the bottom
Vase number 4 we create differently
——————————————
Tricks and tips one more time for those that want to create their own vases :
> use different sculpty textures
> use different color patterns and play with texture repeats and rotations
> use different Ndebele textures – we have 3 different ones in the supplies
> Add Shininess if you like
> Experiment with different BUMPINESS effects – so far we tried :
>>> CUTSTONE
>>> SUCTION – to create circle shape carvings
>>> DARNKESS for an arty look
>>> STUCCO – to create a rougher surface
in fact use whatever you find in your inventory to create modern, unusual, old style, ethnic or westen, African or Indian etc. use your imagination.
—————————————-
Ok for those that want to carry on with me :
Bottom shelf – Ndebele Sculpty vases – combining all our skills
Vase 1 ( first from left )
Please name it “Bottom vase 1″ in your General tab
In your Object tab – Change sculpt texture to : szavsculpt_vase3
Size for X, Y and Z : 1.2
Pull it out of the ground if necessary
Change texture to : CLAY_POT
Texture repeats : U:10 V:10
Bumpiness : BRIGHTNESS
You could still change this – for example you could change the chape of the vase by pressing CTRL-Shift and dragging the squares that appear…
———————————
Vase 2 ( second from left )
Please name it “Bottom vase 2″ in your General tab
In your Object tab :
Change sculpt texture to : szavsculpt_vase2
Size : X,Y and Z : 1.0
Pull it out of the ground if necessary
Change texture to : Ndebele 2
Texture repeats : U:3 V:10
Shininess : MEDIUM or LOW
Bumpiness : BRIGHTNESS
——————————–
Vase 3 ( third from left )
Please name it “Bottom vase 3″ in your General tab
In your Object tab :
Change sculpt texture to : szavsculpt_vase3
Change texture to : Ndebele 2
Size X, Y and Z : 1.2
Texture repeats : U:3 V:2.1
Shininess : LOW
Bumpiness : none
—————————————————
Vase 4 ( fourth from left ) a 3 prim vase to finish
Let’s work a bit away from the shelf
Prim 1 – Middle part
Rez a torus a bit away from the shelf so that you can work on the pieces easier
Torus is the first shape on the second row of shapes
Size stays default : X: 0.5 Y: 0.5 Y: 0.5
Texture : Wood – Cherry Knotty 1.tga
Texture repeats : U: 2 V:2
Texture rotation : 0
Tick FULL BRIGHT
Shininess : LOW
Prim 2 – Vase neck
Shift-copy Prim 1 UP and above Prim 1
Size : X: 0.2 Y: 0.5 Y: 0.5
Hollow : 90
Profile cut : B:0.03 E:0.5 ( not path cut)
Position : nicely and seamlessly on top of Prim 1
Select both prims and lift them UP to eye level so that we can see the bottom of the vase well
You can also use CTRL-ALT to zoom in to see the bottom of the vase
Prim 3
Shift-copy Prim 1 DOWN
Size : X: 0.08 Y: 0.4 Y: 0.4
Hole size : X:1 Y:0.5
Position it nicely so that it seamlessly connects with the middle part – as if it was one prim
Link all 3 parts together by Pressing CTRL-L
Please name it “Bottom vase 4″ in your General tab
Position Vase 4 next to the others on the bottom shelf
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Linking your build
—————————————————
Make sure that “select only my objects” is enabled in your TOOLS menu
“Draw” a yellow rectangle around your build – make sure that all prims are highlighted with yellow.
Press CTRL-L
In your General Tab give it name then
Right-click and choose Take – to take it to inventory.
—————————————————
HOMEWORK
– WHAT ABOUT SOME EXCITING WAYS OF USING THE NDEBELE PATTERNS?
—————————————————
> Chairs,
> vases,
> cups,
> or what about creating your own art Ndebele artwork/painting/hut/3D Ndebele build?
Please make sure you show me if you come up with something exciting – I’d love to see your Ndebele builds.
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ICE LVL2 Ndebele hut – class notes
*************************************************

Ndebele hut
Today’s build introduces you to the Ndebele people of South Africa. Instead of giving you all the cultural and historic info – please look at the Ndebele slideshow in front.
We will build a hut using Ndebele patterns – that in itself will give you a good feel for the shapes and colors of Ndebele culture.
The music video for this class is by Nothembi, real famous local Ndebele musician:
It’s a five minute video with some nice Ndebele vibes – once you see Nothembi dressed in her colorful traditional clothes and her even more colorful electric guitar in her hand – you will never forget it
Evaluation forms are included in the supplies – I’d appreciate any suggestions, ideas that could make this class more clear.
******************************************
This is a level 2 build which means you should be familiar with the basics building skills like :
> Good camera controls to zoom in and out of the build and adjust textures
> Rezzing, naming, resizing, positioning and texturing a prim,
> Using “select texture” to adjust “Repeats per face” values
> Adding a script to the Content tab
> Using the path-cut tool
> using Shift-copy & CTRL-Z to snap copy back to original prim’s position
> Linking prims ( soft-linking as well )
If you are not sure about the above :
> you are welcome to stay and listen and then build later at your own pace
> stay after class to get some extra help or …
> you are also welcome to contact me if you need some questions answered while you are building at home.
For additional help you can also look at the slide and colorcoded example in the front.
CTRL+H
-> Please make sure that you keep your local chat open ( CTRL+H ) so that you can check prim sizes and texture info even if you are a bit behind.
Alt or Alt+ Ctrl
-> You can also zoom in and out using the Alt key or the Alt+Ctrl keys while dragging the mouse.
Please use IM if you need help – don’t use Local Chat for questions - so that we don’t interrupt the rest of the class while we are working on a specific problem.
***********************************
This is a 16 prim build – 90 minutes class – so please pay attention so that you don’t lose any hut parts
The colorcoded examples and slides will guide you as well to make sure you know which prim comes next.
Are you ready to get started?
***************************************
A QUICK CYLINDER EXERCISE
- Please look at example no 1 and your slide for this section
***************************************
We are going to use cylinders for our hut. No other shapes will be necessary – well …. apart from the door which is created from a box prim.
To warm-up let’s do a quick exercise before we start with the hut. This will help you understand the technique we use with the middle part of the hut where the windows are.
This technique can be used for many things when using a shape like this – it gives you more flexibility when adding windows and other textures.
***************************************
Please have a look at the colorcoded cylinder. This is our test build – we are going to use it to help prepare before we start with our huts.
Rez a cylinder on your mat. (The cylinder is shape no 5 in the first row in your “create menu”.)
STEP 1 – CREATING THE BOTTOM WALL
Size : X : 2.6 Y : 2.6 Z : 0.5
Rotation : X : 0 Y : 0 Z : 340
Hollow : 90
Path cut Begin and End : B : 0.1 – E : 1.0
Step 2
Shift-copy this cylinder up while pressing the SHIFT key and position it on your bottom cylinder
Path cut Begin and End : B : 0.1 – E : 0.2
Color : blue
Step 3
Shift-copy this cylinder piece UP
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.2 – E : 0.3 (start with END value)
Color : red
Step 4
Shift-copy this cylinder piece UP
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.3 – E : 0.4 (start with END value)
Color : blue
Is it starting to be clear – how to make up parts of this cylinder?
Make sure you ONLY change the path-cut values and DON’T TRY TO ROTATE the pieces!
So we use
> SHIFT-COPY
> and PATH-CUT
…..to create a hut wall that is cut up into several pieces and can be textured differently if you wish.
If you see the idea and all is clear – you can stop now and delete your cylinders…… or continue this technique with me to get a bit more practice.
Step 5
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.4 – E : 0.5 – (start with END value)
Color : red
Step 6
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.5 – E : 0.6 – (start with END value)
Color : blue
Step 7
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.6 – E : 0.7 – (start with END value)
Color : red
Step 8
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.7 – E : 0.8 – (start with END value)
Color : blue
Step 9
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.8 – E : 0.9 – (start with END value)
Color : red
Step 10 – LAST step
Shift-copy this prim up
Ctrl-Z to snap it back and adjust path cut :
Path cut Begin and End : B : 0.9 – E : 1.0 – (start with END value)
Color : blue
Is it all clear how to work with this technique? Remember to remember it
when we get to those windows!
Ok let’s start building our hut. Are you ready?
*****************************************************
Please try to keep within the limits of your mat and try and leave some space between you and your build.
********************************
We are starting with the first 4 prims -
1. Base
2. Hut floor
3. Outside seat around hut
4. Bottom part of wall
********************************
Please look at the colorcoded example and slides in the middle - it will also help build your first 4 prims.
We will use the “SELECT TEXTURE” option quite a bit to texture different sides of our cylinders.
Ok let’s start building the hut!
******************************
Prim 1 of 16 – BASE ( brown prim ):
- Please look at example no 2 in front, and your slide for this section
- We are going to build the first 4 prims – which forms the base of our build
*****************************
Rez a cylinder
Name it BASE
Size : X : 3.5 Y : 3.5 Z : 0.1
Rotation : X : 0 Y : 0 Z : 340
Texture : “ndebelehut_ground” from your supplies
Repeats per face : Horizontal : 4 Vertical : 6
Side of clylinder ( black on colorcoded example ) – use “select texture”
Horizontal : 20 Vertical : 0.3
(select “SELECT TEXTURE”) and adjust only side of BASE) :
Color : you can add a bit of brown or keep it as is.
Position-> on the ground
*******************************
Prim 2 of 16 – HUT FLOOR ( blue prim )
********************************
Shift-copy BASE UP ( brown prim )
Name it HUT FLOOR
Size : X : 3.2 Y : 3.2 Z : 0.1
Texture : “ndebele_wall2″ from your supplies
…or any other texture you’d like to use for the walls
Texture color : back to white – if you changed the ground color
Repeats per face: Horizontal : 4.0 Vertical : 4.0
Side of cylinder ( dark blue part on example ):
Repeats per face: Horizontal : 15 Vertical : 0.2
Position : on top of BASE
********************************
PLEASE NOTE : About texture “ndebele_wall2″
We will be using “ndebele_wall2″ for all the prims coming up ( apart from windows and pattern rings – which will get the ndebele pattern) until we get to the roof prim.
Please make sure that the wall texture looks good on all prims – you will have to “select texture” and fix texture repeats separately for different prim faces
***********************
Prim 3 of 16 – OUTSIDE SEAT AROUND HUT ( green-red prim )
***********************
Shift-copy FLOOR ( blue prim ) up
Name it OUTSIDE SEAT
Size : X : 3.2 Y : 3.2 Z : 0.25
Hollow : 80
Path cut Begin and End : B : 0.1 – E : 1.0
Texture tab – use “select texture” :
Remember you can choose your own repeats – this is just a guideline to texture all visible sides of the prim.
*****************************
1. Bright green part – Outside face
The side faces you :
Repeats per face: Horizontal : 30 Vertical : 1
2. Pathcut ends ( the two rectangle shaped ends – dark green in the example) :
Horizontal : 2 Vertical : 2
3. Seating – red face
Horizontal : 10 Vertical : 10
Position -> on top of FLOOR using ONLY the Blue arrow
********************************
4 of 16 – HUT WALL BOTTOM PART ( bottom orange prim )
**********************************
Shift-copy OUTSIDE SEAT ( green prim ) UP
Name it HUT WALL BOTTOM
Size :
X : 2.6 Y : 2.6 Z : 0.5
Hollow : 95
Texture :
Outside wall – orange face :
Horizontal : 30 Vertical : 2
“Pathcut end” texture ( dark orange face ):
Horizontal : 0.3 Vertical : 2
Inside wall ( yellow part ):
Horizontal : 40 Vertical : 2
Position : on FLOOR
Is everyone ok so far?
Have a final look at your texture repeats – make sure the wall texture looks ok on all visible sides.
**********************
Next big part :
1. Middle part of wall – 7 prims ( 5, 6, 7, 8, 9, 10, 11 )
3. Top wall cylinder ( Prim 12)
2. Ndebele pattern rings (Prim 13 and 14 of 16 )
- Please look at example in front, and your new slide for this section
***********************
PLEASE NOTE :
We are going to create the “middle ring”- using this technique :
> SHIFT-COPY
> CTRL-Z to snap it back while Object tab is open
> and PATH CUT ( starting with END value )
> the 3 window prims we will make a bit transparent
*****************************
Prim 5 of 16 – HUT WALL MIDDLE RING – “RIGHTEND PRIM” ( red prim – the one that we are going to use to copy and create the others…)
(prim 1 of 7 of the middle ring)
****************************
Shift-copy BOTTOM WALL up
Name if RIGHT END WALL
Path cut Begin and End : B : 0.1 – E : 0.2
Position on top of bottom wall using ONLY the blue arrows
We will be using this red prim ( RIGHT END ) to shift-copy and create all other 6 pieces in the middle ring.
****************************
Prim 6 of 16 – MIDDLE WALL – RIGHT WINDOW
(prim 2 of 7 of the middle ring)
****************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it RIGHT WINDOW
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.2 – E : 0.25 (start with E value)
Texture tab -
Texture : blank
Transparency : 50 (since this is a window)
*****************************
Prim 7 of 16 – MIDDLE WALL – RIGHT BACK WALL
(prim 3 of 7 of the middle ring)
*****************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it RIGHT BACK WALL
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.25 – E : 0.5 (start with E value)
*******************************
Prim 8 of 16 -MIDDLE WALL – BACK WINDOW
(prim 4 of 7 of the middle ring)
*******************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it BACK WINDOW
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.5 – E : 0.6 (start with E value)
Texture tab -
Texture : blank
Transparency : 50 (since this is a window)
********************************
Prim 9 of 16 – MIDDLE WALL – LEFT BACK WALL
(prim 5 of 7 of the middle ring)
**********************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it LEFT BACK WALL
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.6 – E : 0.83 (start with E value)
******************************
Prim 10 of 16 – MIDDLE WALL PRIM 6 – LEFT WINDOW
(prim 6 of 7 of the middle ring)
****************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it LEFT WINDOW
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.83 – E : 0.9 (start with E value)
Texture tab -
Texture : blank
Transparency : 50 ( this is the last a window)
****************************
Prim 11 of 16 -MIDDLE WALL PRIM 7 – LEFT END WALL
(prim 7 of 7 of the middle ring)
*****************************
Shift-copy RIGHTEND PRIM ( red prim ) up
Name it LEFT END WALL
CTRL+Z TO snap it back into place
Path cut Begin and End : B : 0.9 – E : 1.0 (start with E value)
******************************
Prim 12 of 16 – HUTWALL – TOP RING
******************************
Shift-copy BOTTOM WALL ( bottom orange prim) up and above the middle ring – along the BLUE arrow
Name it TOP RING
Position : on Middle wall using only the Blue arrow
*****************************
Prim 13 and 14 of 16 – NDEBELE PATTERN RINGS
( bottom and top ring)
*****************************
Shift-copy BOTTOM WALL ( bottom orange prim) up and above your build
Size : X : 2.61 Y : 2.61 Z : 0.1
Texture:
Drag “ndebelepattern3″ on the outside face of the prim – the rest stays the same texture as the walls.
Try fullbright – see if you like it bright …..
Repeats per face for ONLY outside face: Horizontal : 25 Vertical : 0.9
( use “select texture”)
Position it to sit on the outside seat and a copy of it just under the ROOF..
****************************
Texturing the windows:
***************************
Edit all 3 windows and texture them with :
“ndebelepattern3″
Repeats per face: Horizontal : 20 Vertical : 0.9
( or change repeats as you like – play with the pattern
****************************
Prim 15 of 16 ROOF
****************************
Shift-copy “top wall” ( top orange prim ) along the BLUE arrow
Path cut Begin and End – back to default : B : 0 – E : 1.0
Size : X : 3.2 Y : 3.2 Z : 1.1
Hollow : 80
Taper : X : 1 – Y : 1
Texture : “ndebelehut_grassroof” from your supplies
Repeats per face: H : 20 V : 4
Position -> on Top Wall
****************************
LINKING BEFORE ADDING THE DOOR
****************************
Make sure that “select only my objects” is enabled in your Tools menu.
- Right-click any of your prims
- Click “Edit”
- Draw a rectangle around your build till you see all prims highlighted
- Then link it all together by pressing :
CTRL + L.
Name your work “Ndebele hut”
Last prim
:
**************************
Last prim
– Prim 16 of 16 – DOOR
***************************
Rez a box close to where the DOOR will go
Name it DOOR in the general tab.
Size : X : 0.05 Y : 1.6 Z : 1.4
Path cut Begin and End - : B : 0.375 – E : 0.875
Lift it out of ground if necessary.
Rotation : X : 180 Y : 0 Z : 180
Position your door in the “door space” of your hut
Texture with “Old wood” from your supplies
Tick FULL BRIGHT
Repeats per face : H : 3 V : 3
Texture rotation : 90
Add door script :
“Multi User Lockable Door by Meiyo Sojourner” – drag from inventory into your Contents tab
Close your build window and test your door.
End of serious building tasks
)
*****************************************************************************
SOFT-LINKING HUT and DOOR
*****************************************************************************
DO NOT link door and hut together – we are going to softlink them
Select :
- first your door
- then the hut
- make sure you DON’T click CTRL + L
- make sure you click hut last
- right-click and “take copy”.
Then check that your “soft-linked house” named “Ndebele hut” is in your inventory under “Objects”
- if it worked repeat and click “Take” this time.
*************************
ENLARGING YOUR HUT
*************************
- Select your hut & door, make sure that door is also selected.
- Press CTRL+SHIFT – you will see white squares appear.
- Drag one of the top white squares to enlarge your hut + door to any size you like.
*************************
HOMEWORK
– WHAT ABOUT SOME EXCITING WAYS OF USING THE NDEBELE PATTERNS?
*************************
> Chairs,
> vases,
> cups,
> or what about creating your own art ndebele artwork/painting/3D Ndebele build?
If you feel like playing with this and ready to share with all of us – send me the result and I publish it on my Flickr account.
…
Remember that you can create your own Ndebele style patterns – there is no end to the infinite variations to these basic patterns. I’d love to see your own ndebele creations – let me know if you made something nice using these ideas.
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